![]() ![]() I didn't end up facing it at all, but given the plethora of artifacts, random cards, and predator power I had assembled, by then it wouldn't have been challenging anyways. As many Binding Topaz as you can get To add to this, Aurora spell that multiplies damage based on the amount of cards in your hand. The only other fight that potentially posed a problem was one of the 3rd floor elites, which does 12 damage every 5 cards you play. Add 2 daggers to your hand' w/ Resonant Moonstone - Daggerstorm (Sharra, 3-cost) 'Double your stack of daggers.' - As many +Power, draw, and energy generation cards as possible. Before roguelike deckbuilders were a thing there was Shandalar, a 1997 videogame based on Magic: The Gathering where you wander the land fighting random battles to earn. Luckily those fights weren't very difficult at all. The only exceptions were fights where monsters had a natural starting aura of weakness - which in another quirk of aura mechanics - replaces the malaise aura - thus shutting off the infinite portion of the combo. I just auto-killed every single fight in the game. The first turn of every fight I had infinite damage every time. It only took me exploring half the first floor before I found a runestone, which lo and behold, had another one. In an incredible stroke of luck, my starting gem was the one which made the socketed card begin in your opening hand - so I was almost there on consistency already. The hard is getting them together consistently. If you use Riposte + Shock and Awe on the same turn with the challenge aura setting, you dagger someone, block 2, lose 2, and get another dagger - and repeat. ![]() In my first floor shop I noticed a card available - Shock and Awe - which is a "ranged" spell which gives you two block for every attack you make - which I immediately recognized as an infinite kill combo. ![]() Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook Show more. I was surprised by that mechanical interaction. Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering. Oddly enough the aura from the Epilogue procs the Riposte trigger, so as long as you have block available a dagger becomes another dagger. #Resonant moonstone roguebook full#One of my starter replacements cards was Riposte - which blocks for 7, and when you full block you get a dagger. It only works with the Epilogue Challenge of "Permanent Malaise" which gives you an aura which deals 2 damage to your front hero if they play a card, this aura is required for the combo (and why it is 99 percent rather than 100). Just played through a Sharra/Siefer run and assembled a ridiculous 99 percent guaranteed turn 1 kill combo. ![]()
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